Partially Percussive (10-13 minutes) by Charles Céleste Hutchins
In this piece, players sample the sounds of striking metallic objects and then manipulate the sounds in software. Players are instructed to listen for whether other players are playing sounds that are percussive vs sustained, pointillistic vs flowing, sparse vs dense, or loud vs soft and situate their own sounds accordingly. Players can sample a new sound after a pause and can pause for as long as they’d like, when they feel they should.
This piece has been performed at We Are Birmingham on 29 April 2011 and in Liverpool at the Electroacoustic Compostion Forum on 15 May, 2011
You can hear a recording here.